We are trying to understand how and why this layer is made inside the power-storing-thing. This is a big problem for people who want to buy a phone or a car that will last a long time. There is a layer that forms inside this power-storing-thing that takes away its life, kind of like what air and water do to metal after a long time. The big idea is to make the thing that stores power for your phone, and maybe some day your car, last longer. Here’s my Simple Writer description of my research: Some rooms simply need finding which moves will allow Beethro to beat all bad animals without being killed other rooms need thinking about harder problems, thanks to other things in the game, such as balls that make doors open and close, floor pieces that fall after being stepped on, and so on.Īhahaha, maybe there could be a Simple English wiki entry for DROD, but I don't think there's a target audience.I recently stumbled upon the xkcd Simple Writer,Ī tool that encourages you to write with only the most 1000 common words in theĮnglish language.
#Xkcd simple writer full#
Each turn, the player can wait, move Beethro into any of the eight closest floor pieces to the one he is in (if something is not blocking it), or move his sharp metal stick around him one step (where a full circle is eight steps around). This means Death-Like Rooms of Death needs the player to be good in managing thinking problems and it is not about moving fast. Each different bad animal has its own way of moving, and when it moves it checks in which direction the player is and how far. Since the game takes place in turns, bad things will only move once a turn. In the made-up world where the game takes place (the Eighth), his job as an animal killing guy is to clear areas under the ground of bad animals that don't belong there. The player controls the moves of Beethro Budkin, a guy whose job is to go under the ground and kill animals with his " Really Big Sharp Metal Stick". Each room is a problem on its own, and to beat it the player must kill all the bad animals in the room and leave it.
Most bad animals and things take up a single floor piece, though some bad animals (such as long animals without legs) take up several floor pieces all close to one another. The game takes place on rooms with a 38×32 piece floor. The silver things move away from you so they can make more black things. The black things want to move closer to you. These things can be killing with your pointy killing thing.
There is also a silver thing that creates more black things. Some of the things that want to kill you are black things. After you do your turn, the things that want to kill you move. In each turn you do one of three things: move, turn, or wait. You use it to kill the things that want to kill you before they kill you. You have a big and pointy metal killing thing. When a room is done there are no more things that want to kill you in that room. This game has things that want to kill you in rooms.
#Xkcd simple writer how to#
It forces you to think of how to do each room. This is a game that make you use your brain. You play as a guy wearing a yellow shirt. Here is my description of DROD (using XKCD's Simple Writer): It is a tool that forces you to write while only using the ten thousand most common words in the English language. I have just stumbled upon a nifty little tool: XKCD's Simple Writer.